I've come across two main suggestions for building an NPC / monster like this. They can handle a lot more than I first thought before I realized the difficulties were based on a 4-6 encounter adventuring day. I'm struggling to figure out what stats to give them to support that narrative.Īfter running this game for a while and throwing different combinations of monster CRs at them, I'm getting a decent feel for what is a challenging / deadly fight. I want them to be a fair amount stronger than the PCs (they are level 5) but not insanely so. In my game I'm about to introduce a group of Dwarf fighters that will start out friendly to the players but have a pretty good chance of becoming enemies of the PCs.